Halo SPV3 Wiki
Advertisement
Halo SPV3 Wiki

The Type-25 Directed Energy Pistol, also known as the Plasma Pistol, is a Covenant infantry firearm commonly wielded by the lower-ranking Covenant member species, such as the Grunts, Jackal Minors, Skirmishers, and Elite Minors/Majors.

Overview & Background

The Plasma Pistol is a Covenant, directed-energy weapon, reverse engineered from forerunner technology that uses a superheated ionized gas called Plasma, instead of projectile ammunition. Its shots are a bit slower than the Plasma Rifle's, it only fires semi automatically, and it can use an overcharge shot that strips away energy shields.

Gameplay Information

Advantages

  • The Plasma Pistol's overcharge shot creates an EMP effect upon impact with a target, which can instantly drain all forms of Energy Shielding and immobilize Covenant vehicles for a short while.
  • The Plasma Pistol is the most common firearm carried by Covenant Infantry forces, which makes it easy to replace.

Disadvantages

  • The Plasma Pistol is relatively underpowered compared to other weapons that can be used.
  • The Plasma Pistol will slowly have its battery drained the longer an overcharged shot is held without being fired.

Developer Information

TBA

Trivia

  • The Plasma Pistol works almost the same way as it does from Halo: Combat Evolved, but rather than 4 shots for just 1% of battery life, it now requires 2 shots. Instead of losing 10% of energy while using the overcharged EMP, it now loses 20%, similar to Halo 4's.

Gallery

vde Covenant infantry weapons in SPV3
Plasma Pistol (Brute variantVoid's Tear)Plasma Rifle (Brute variant • Modified Plasma Rifle)PiercerSpikerNeedlerShredderBrute ShotParticle Carbine (Unstable Round Carbine)Focus RifleHunter Cannon (BeamFuel RodShadeAP Shade)Energy SwordJackal ShieldPlasma GrenadeGravity GrenadeCluster GrenadeNeedle Grenade
Advertisement