Halo SPV3 Wiki
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Halo SPV3 Wiki


Singleplayer Version 3 (SPV3) is a mod of Halo Custom Edition that features a revamped version of Halo: Combat Evolved's campaign, including skulls, terminals, new weapons, vehicles and enemies, additional sections of levels and vastly improved graphics. The mod was created by the Custom Mapping Team, headed by Masterz1337, a group of modders who have developed several other Halo Custom Edition mods in the past, such as SPV2. The mod is not endorsed or supported in any way by 343 Industries or Microsoft.

Campaign

SPV3's campaign follows largely the same story as Halo: Combat Evolved and Halo: The Flood, but with additional characters and events. It was designed so that it could effectively take the place of those two pieces of Halo media, without causing any discrepancies or inconsistencies in the process.

SPV3 consists of 10 levels from the CE campaign and 1 original level.

Image Mission Description
A10
The Pillar of Autumn "Escape intact as Covenant forces board your ship."
A30
Halo "Seek out surviving Marines and help fight the Covenant."
A50
The Truth and Reconciliation "Board a Covenant ship to rescue Captain Keyes."
B30
The Silent Cartographer "Search for the map room to lead you to the secrets of Halo."
B30e
The Silent Cartographer: Evolved "Search for the map room to lead you to the secrets of Halo in this reimagined layout of the Silent Cartographer."
B40
Assault on the Control Room "Lead the Marines in an all-out offensive on the control room."
C10
343 Guilty Spark "Creep through the swamp to meet the only enemy the Covenant fear."
C20
The Library "Fight your way through the facility in search of the Index."
C40
Two Betrayals "Re-activate the weapon inside Halo and learn the truth."
D20
Keyes "Stage a one-cyborg assault and bring back the Captain."
D40
The Maw "Destroy Halo before Halo destroys all life in the galaxy."

Characters

Gameplay

Medkit This section requires expansion.

The gameplay in the mod is largely similar to that featured Halo: CE, albeit with a larger sandbox of weapons, vehicles and enemies. In addition, features such as boarding, vehicle EMP, loadouts and armour abilities from later Halo titles have been introduced. The developers aimed to preserve the design philosophy of Halo: CE, allowing for enemy encounters where the player is allowed to choose how to approach the situation rather than being forced through a linear path.

Features

Weapons

UNSC

Forerunner

Covenant

Vehicles

UNSC

Covenant

Equipment

UNSC

Covenant

Developer Notes

Gallery

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